If you’ve played games that have breast physics, you’ve probably seen how uncommon it is for games to show breasts that move like what they actually are: bags of fat affected by gravity. Instead, it’s more likely for a game to depict breasts as helium balloons that have minds of their own. Certain games have failed at rendering realistic breasts so widely that some people seem convinced that bad breast physics are the result of sexism, or of an industry that likes to objectify women. I’ve seen unfair conjecture about whether or not developers have ever interacted with real-life breasts. I’ve seen people imply that developers simply don’t know how to properly characterize women in games, and that gaming’s ocean of unrealistic breasts is what happens when we have so few women developing games.

» Patricia Hernandez | kotaku.com