The Story of Tetris

The year is 1984, and the cold war was in full affect between two superpowers: the United States and the Soviet Union. Major economic and political differences created a constant state of tension b… » DocumentaryHeaven | documentaryheaven.com

12 de enero de 2020 · 1 min · 38 palabras · Nacho Cano

Las matemáticas explican por qué no puedes ganar al Tetris hagas lo que hagas

“La única forma de ganar es no jugar”. Tom Murphy, programador, creó en 2013 un programa que era capaz de aprender a jugar a Super Mario Bros de forma que en sucesivas partidas conseguía salvar los distintos obstáculos que se encontraba el personaje hasta ganar el juego. Cuando enfrentó su software al Tetris, sin embargo, Murphy se encontró con que no había victoria posible. » R. Pérez | elconfidencial.com

5 de mayo de 2015 · 1 min · 69 palabras · Nacho Cano

The Man Who Made ’Tetris’

Tetris was formally released in June 1984 by the Academy of Sciences, after initially spreading among academics and the computer literate by way of copied floppy disks. As a tile-fitting puzzler, Tetris captivated these members of intelligentsia. After all, here was a game constructed of pristine shapes taken straight from Platonic idealism. » Jagger Gravning | motherboard.vice.com

23 de noviembre de 2014 · 1 min · 57 palabras · Nacho Cano

Tetris Printer Algorithm

The algorithm converts pixels from a source image into squares in the Tetris playfield, one row at a time from the bottom up. To generate an individual square, the algorithm assembles a structure consisting of a rectangular region fully supported by a single square protruding from the bottom. When the rectangular region is completed, its rows are cleared, leaving behind the protruding square. Three examples of the process appear below ...

5 de junio de 2013 · 1 min · 75 palabras · Nacho Cano