<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Quake on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/quake/</link><description>Recent content in Quake on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Thu, 01 Jan 2015 11:54:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/quake/index.xml" rel="self" type="application/rss+xml"/><item><title>Quake on an oscilloscope: A technical report</title><link>http://karpoke.ignaciocano.com/2015/01/01/quake-on-an-oscilloscope-a-technical-report/</link><pubDate>Thu, 01 Jan 2015 11:54:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/01/01/quake-on-an-oscilloscope-a-technical-report/</guid><description>&lt;blockquote&gt;
&lt;p&gt;A summary of some problems I faced when tinkering with Quake to get it
play nicely on an oscilloscope. After seeing some cool clips like this
mushroom thing and of course Youscope, playing Quake on a scope seemed
like a great idea. It ticks all the marks that make me happy:
low-poly, realtime rendered and open source.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Pekka Väänänen | &lt;a href="http://www.lofibucket.com/articles/oscilloscope_quake.html"&gt;lofibucket.com&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>