<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Opengl on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/opengl/</link><description>Recent content in Opengl on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Fri, 22 Jun 2012 17:04:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/opengl/index.xml" rel="self" type="application/rss+xml"/><item><title>The Linux Graphics Stack</title><link>http://karpoke.ignaciocano.com/2012/06/22/the-linux-graphics-stack/</link><pubDate>Fri, 22 Jun 2012 17:04:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2012/06/22/the-linux-graphics-stack/</guid><description>&lt;blockquote&gt;
&lt;p&gt;This is an introductory overview post for the Linux Graphics Stack,
and how it currently all fits together. I initially wrote it for
myself after having conversations with people like Owen Taylor, Ray
Strode and Adam Jackson about this stack. I had to go back to them
every month or so and learn the stuff from the ground up all over
again, as I had forgotten every single piece. I asked them for a good
high-level overview document so I could stop bothering them. They
didn’t know of any. I started this one. It has been reviewed by Adam
Jackson and David Airlie, both of whom work on this exact stack.&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>