DRM en HTML: la guerra por poseer la Web

Tim Berners-Lee habló hace unos días en las conferencias SXSW acerca del futuro de HTML, el lenguaje que inventó para construir la Web. Entre sus dichos habituales sobre la posición de la Web como la plataforma universal definitiva para acceder al conocimiento, Berners-Lee dijo algo que desató las protestas del mundo libre (tecnológicamente hablando): ”si no ponemos las ayudas necesarias para usar DRM [en la Web], la gente simplemente regresará a usar Flash”. ...

30 de marzo de 2013 · 1 min · 78 palabras · Nacho Cano

Introducing the HTML5 Hard Disk Filler„¢ API

The HTML5 Web Storage standard was developed to allow sites to store larger amounts of data (like 5-10 MB) than was previously allowed by cookies (like 4KB). localStorage is awesome because it’s supported in all modern browsers (Chrome, Firefox 3.5+, Safari 4+, IE 8+, etc.). The standard anticipated that sites might abuse this feature and advised that browsers limit the total amount of storage space that each origin could use. ...

27 de marzo de 2013 · 1 min · 75 palabras · Nacho Cano

Mario5

In the history of computer games some games have created and carried whole companies on their shoulders. One of those games is certainly Mario Bros. The Mario character first appeared in the game Donkey Kong and became very famous within its own game series starting with the original Mario Bros. in 1983. Nowadays a lot of spin-offs and 3D jump and runs are being produced centering the Mario character. In this article we will develop a very simple Super Mario clone, which is easily extendible with new items, enemies, heros and of course levels. The code of the game itself will be written in object oriented JavaScript. Now that sounds like a trap since JavaScript is a prototype based scripting language, however, there are multiple object oriented like patterns possible. We will investigate some code which will give us some object oriented constraints. This will be very useful to stay in the same pattern through the whole coding. ...

21 de junio de 2012 · 1 min · 160 palabras · Nacho Cano

Application Cache is a Douchebag

Good morning! Over in ”castle Lanyrd” we recently launched our mobile site, which caches data on events you’re attending for viewing offline. I’ve boiled the offline bits down to a simple demo and posted all the code on Github. But before we delve into the code, let me tell you a true story. Totally true. » alistapart.com

22 de mayo de 2012 · 1 min · 57 palabras · Nacho Cano