<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Html5-Canvas on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/html5-canvas/</link><description>Recent content in Html5-Canvas on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Sun, 14 Sep 2014 12:29:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/html5-canvas/index.xml" rel="self" type="application/rss+xml"/><item><title>Notes from the development of xkcd’s ”Pixels”</title><link>http://karpoke.ignaciocano.com/2014/09/14/notes-from-the-development-of-xkcds-pixels/</link><pubDate>Sun, 14 Sep 2014 12:29:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/09/14/notes-from-the-development-of-xkcds-pixels/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Over the years, I’ve had the pleasure of hacking on the frontend code
for a bunch of xkcd’s interactive comics, including: unixkcd, xk3d,
Umwelt, Time, Externalities, and Lorenz. This weekend, I was pinged
about making something to coincide with the release of What If?:
Serious Scientific Answers to Absurd Hypothetical Questions. The
process of building ”Pixels” was even crazier than our usual April
Fools rush, and had the extra intrigue of being live during Randall
Munroe’s Colbert Report interview. Here’s a few anecdotes from the
development of Pixels and a quick explanation of how it works. I
hadn’t worked with some of the graphics programming patterns
(coordinate systems!) for a while, so I ended up making some classic
mistakes – hopefully you can avoid repeating them. :)&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>