<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Graphics on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/graphics/</link><description>Recent content in Graphics on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Sun, 06 Apr 2025 17:26:51 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/graphics/index.xml" rel="self" type="application/rss+xml"/><item><title>13 animales hechos de 13 círculos [ENG]</title><link>http://karpoke.ignaciocano.com/2025/04/06/13-animales-hechos-de-13-circulos-eng/</link><pubDate>Sun, 06 Apr 2025 17:26:51 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2025/04/06/13-animales-hechos-de-13-circulos-eng/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Dori | Art Director, Designer, Artist&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Dori | &lt;a href="https://www.dorithegiant.com/2016/05/13-animals-made-from-13-circles.html"&gt;dorithegiant.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Paint Gratis Online: Un clon gratuito del Paint online</title><link>http://karpoke.ignaciocano.com/2023/01/28/paint-gratis-online-un-clon-gratuito-del-paint-online/</link><pubDate>Sat, 28 Jan 2023 18:46:56 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2023/01/28/paint-gratis-online-un-clon-gratuito-del-paint-online/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Las opciones para reemplazar programas locales con alternativas en línea
son cada vez más amplias. Algunas webapps ya no tienen nada que
envidiarle a sus hermanas offline, y pueden sacarnos de un apuro en
cualquier momento, o transformarse en una solución permanente. Así…&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» neoteo.com | &lt;a href="https://www.neoteo.com/paint-gratis-online-un-clon-gratuito-del-paint-online/"&gt;neoteo.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Cómo se realizan los cálculos de la combinación de capas mediante fusión de colores RGB, CMYK o HSL</title><link>http://karpoke.ignaciocano.com/2022/10/23/como-se-realizan-los-calculos-de-la-combinacion-de-capas-mediante-fusion-de-colo/</link><pubDate>Sun, 23 Oct 2022 13:40:19 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2022/10/23/como-se-realizan-los-calculos-de-la-combinacion-de-capas-mediante-fusion-de-colo/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Si sientes curiosidad matemática por saber qué cálculos hay detrás de la
fusión de colores por capas en Photoshop y otros programas de
ilustración, Dan Hollick lo explica en este artículo: Blending Modes
(modos de fusión). El resumen es que al&amp;hellip;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» @Alvy | &lt;a href="https://www.microsiervos.com/archivo/ordenadores/calculos-combinacion-capas-fusion-colores-rbg-cmyk-hsl.html"&gt;microsiervos.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>The Matrix Awakens: una demo tecnológica que hace dudar qué es real y qué es digital</title><link>http://karpoke.ignaciocano.com/2021/12/14/the-matrix-awakens-una-demo-tecnologica-que-hace-dudar-que-es-real-y-que-es-digi/</link><pubDate>Tue, 14 Dec 2021 00:15:34 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2021/12/14/the-matrix-awakens-una-demo-tecnologica-que-hace-dudar-que-es-real-y-que-es-digi/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Esta curiosa «experiencia» que ha preparado la gente de Unreal es toda
una demostración de la capacidad de Unreal Engine 5 para PlayStation 5 y
Xbox X/S. La verdad es que abre los ojos como platos, porque no queda
claro qué&amp;hellip;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» @Alvy | &lt;a href="https://www.microsiervos.com/archivo/juegos-y-diversion/the-matrix-awakens-demo.html"&gt;microsiervos.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Raspberry Pi Gets Unofficial Vulkan Driver That Runs Quake III Over 100 FPS</title><link>http://karpoke.ignaciocano.com/2020/06/23/raspberry-pi-gets-unofficial-vulkan-driver-that-runs-quake-iii-over-100-fps/</link><pubDate>Tue, 23 Jun 2020 07:50:30 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2020/06/23/raspberry-pi-gets-unofficial-vulkan-driver-that-runs-quake-iii-over-100-fps/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Raspberry Pi Gets Unofficial Vulkan Driver That Runs Quake III Over 100 FPS&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» fossbytes.com | &lt;a href="https://fossbytes.com/raspberry-pi-gets-unofficial-vulkan-driver-that-runs-quake-iii-over-100-fps/"&gt;fossbytes.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Notes from the development of xkcd’s ”Pixels”</title><link>http://karpoke.ignaciocano.com/2014/09/14/notes-from-the-development-of-xkcds-pixels/</link><pubDate>Sun, 14 Sep 2014 12:29:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/09/14/notes-from-the-development-of-xkcds-pixels/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Over the years, I’ve had the pleasure of hacking on the frontend code
for a bunch of xkcd’s interactive comics, including: unixkcd, xk3d,
Umwelt, Time, Externalities, and Lorenz. This weekend, I was pinged
about making something to coincide with the release of What If?:
Serious Scientific Answers to Absurd Hypothetical Questions. The
process of building ”Pixels” was even crazier than our usual April
Fools rush, and had the extra intrigue of being live during Randall
Munroe’s Colbert Report interview. Here’s a few anecdotes from the
development of Pixels and a quick explanation of how it works. I
hadn’t worked with some of the graphics programming patterns
(coordinate systems!) for a while, so I ended up making some classic
mistakes – hopefully you can avoid repeating them. :)&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>The Forgotten History Of CGI</title><link>http://karpoke.ignaciocano.com/2014/05/31/the-forgotten-history-of-cgi/</link><pubDate>Sat, 31 May 2014 20:58:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/05/31/the-forgotten-history-of-cgi/</guid><description>&lt;blockquote&gt;
&lt;p&gt;The roots of CGI lie in the first mechanical aids to drawing and
painting. The earliest of these were developed to help solve a problem
every artist has found to be sticky: perspective. Before the
introduction of geometric perspective, the realistic depiction of
nature was not one of the purposes of art. Instead, artists chose the
size and position of objects in a picture by their relative importance
to one another. A distant castle might appear to be larger than one in
the foreground simply because it was considered more important.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>Tales Of A First Time Driver Developer</title><link>http://karpoke.ignaciocano.com/2012/08/26/tales-of-a-first-time-driver-developer/</link><pubDate>Sun, 26 Aug 2012 15:25:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2012/08/26/tales-of-a-first-time-driver-developer/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Since 2004, I’ve owned a ThinkPad A22m - a laptop that came out in
2001. Much to the dismay of certain friends, I still feel no need to
purchase a newer computer. I’ve often said that this old hardware can
do everything I need while still letting me run modern software.
However, it now seems like I will have to take some responsibility for
the code if I want that to still be true in the future.&lt;/p&gt;
&lt;p&gt;Specifically, I am talking about open source ATI drivers on GNU /
Linux. The four main video card lines released by ATI (now owned by
AMD) have been Wonder, Mach, Rage and Radeon. I don’t think Wonder
cards have any features that would warrant the development of a
dedicated driver but Linux drivers for the other three have been
written.&lt;/p&gt;
&lt;p&gt;The Radeon driver is actively maintained by software engineers at AMD
and some people who work for other software companies. The other two?
Not so much. The Rage 128 driver was especially in need of a major
update recently. And since my computer has a Rage Mobility graphics
card, I felt motivated to start working on the code even though I had
never hacked such a low-level piece of software before. Since the
effort has largely succeeded, I would like to share my experiences
with editing an open source video driver. The learning curve was quite
steep and when I first started reading documentation, it seemed like
it was written for a different audience. This post is going to be an
unadultered attempt to get a completely new reader to catch on to what
I did. I’m sure I will later find out that many things written in this
post are technically incorrect, but I will not edit them. I want the
only knowledge communicated in this piece to be the knowledge that one
might reasonably be expected to have after jumping into driver
development for the first time.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>The Linux Graphics Stack</title><link>http://karpoke.ignaciocano.com/2012/06/22/the-linux-graphics-stack/</link><pubDate>Fri, 22 Jun 2012 17:04:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2012/06/22/the-linux-graphics-stack/</guid><description>&lt;blockquote&gt;
&lt;p&gt;This is an introductory overview post for the Linux Graphics Stack,
and how it currently all fits together. I initially wrote it for
myself after having conversations with people like Owen Taylor, Ray
Strode and Adam Jackson about this stack. I had to go back to them
every month or so and learn the stuff from the ground up all over
again, as I had forgotten every single piece. I asked them for a good
high-level overview document so I could stop bothering them. They
didn’t know of any. I started this one. It has been reviewed by Adam
Jackson and David Airlie, both of whom work on this exact stack.&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>