<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Games on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/games/</link><description>Recent content in Games on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Wed, 27 May 2026 12:00:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Juegos matemáticos con el dominó</title><link>http://karpoke.ignaciocano.com/2026/05/27/juegos-matematicos-con-el-domino/</link><pubDate>Wed, 27 May 2026 12:00:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2026/05/27/juegos-matematicos-con-el-domino/</guid><description>&lt;blockquote&gt;
&lt;p&gt;No nos interesa el objetivo del popular juego, solo la regla básica para
colocar cada ficha de dominó a continuación de otra&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» César Tomé | &lt;a href="https://culturacientifica.com/2026/05/27/juegos-matematicos-con-el-domino/?utm_source=feedly&amp;amp;utm_medium=rss&amp;amp;utm_campaign=juegos-matematicos-con-el-domino"&gt;culturacientifica.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Wordle permutations</title><link>http://karpoke.ignaciocano.com/2023/01/28/wordle-permutations/</link><pubDate>Sat, 28 Jan 2023 04:05:45 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2023/01/28/wordle-permutations/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Wordle permutations&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» leancrew.com | &lt;a href="https://leancrew.com/all-this/2023/01/wordle-permutations/"&gt;leancrew.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>El cubo de Rubik: un pasatiempo sin fin</title><link>http://karpoke.ignaciocano.com/2021/05/04/el-cubo-de-rubik-un-pasatiempo-sin-fin/</link><pubDate>Tue, 04 May 2021 14:07:08 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2021/05/04/el-cubo-de-rubik-un-pasatiempo-sin-fin/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Cada vez me gusta más el cubo de Rubik. En los últimos años me he
acercado poco a poco al MundoRubik y la verdad es que conforme pasa el
tiempo me atrae&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» ^DiAmOnD^ | &lt;a href="https://www.gaussianos.com/el-cubo-de-rubik-un-pasatiempo-sin-fin/"&gt;gaussianos.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Historia del ajedrez, un juego de estrategia legendario</title><link>http://karpoke.ignaciocano.com/2020/11/07/historia-del-ajedrez-un-juego-de-estrategia-legendario/</link><pubDate>Sat, 07 Nov 2020 13:56:39 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2020/11/07/historia-del-ajedrez-un-juego-de-estrategia-legendario/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Historia del ajedrez, un juego de estrategia legendario&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Ancient Origins Reconstructing the story of humanity | &lt;a href="https://www.ancient-origins.es/noticias-general-historia-tradiciones-antiguas/historia-ajedrez-un-juego-estrategia-legendario-parte-i-002873"&gt;ancient-origins.es&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Tic-Tac-Toe (tres en raya) implementado en una llamada a printf [ENG]</title><link>http://karpoke.ignaciocano.com/2020/06/06/tic-tac-toe-tres-en-raya-implementado-en-una-llamada-a-printf-eng/</link><pubDate>Sat, 06 Jun 2020 08:53:42 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2020/06/06/tic-tac-toe-tres-en-raya-implementado-en-una-llamada-a-printf-eng/</guid><description>&lt;blockquote&gt;
&lt;p&gt;tic-tac-toe in a single call to printf. Contribute to
carlini/printf-tac-toe development by creating an account on GitHub.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» GitHub | &lt;a href="https://github.com/carlini/printf-tac-toe"&gt;github.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Cómo la Dama se convirtió en la pieza más poderosa del Ajedrez</title><link>http://karpoke.ignaciocano.com/2015/05/30/como-la-dama-se-convirtio-en-la-pieza-mas-poderosa-del-ajedrez/</link><pubDate>Sat, 30 May 2015 08:56:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/05/30/como-la-dama-se-convirtio-en-la-pieza-mas-poderosa-del-ajedrez/</guid><description>&lt;blockquote&gt;
&lt;p&gt;La Dama en el Ajedrez no siempre tuvo los movimientos que tiene hoy,
de hecho esta figura femenina ni siquiera existía en el tablero. Esta
es la historia de como la Dama del Ajedrez se convirtió en la pieza
más poderosa.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Gabriela González | &lt;a href="http://hipertextual.com/2015/05/dama-del-ajedrez"&gt;hipertextual.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>How Chess Has Changed Over The Last 150 Years</title><link>http://karpoke.ignaciocano.com/2015/05/29/how-chess-has-changed-over-the-last-150-years/</link><pubDate>Fri, 29 May 2015 18:45:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/05/29/how-chess-has-changed-over-the-last-150-years/</guid><description>&lt;blockquote&gt;
&lt;p&gt;The rules of chess have remained consistent since the early 19th
Century, but that doesn’t mean our approach to the game has stayed the
same. Here are some intriguing and surprising ways the Game of Kings
has changed its shape over the past 150 years. The history of chess
dates back 1,500 years, but it wasn’t until the introduction of
competitive chess in 1834 that the rules were solidified. Since that
time, players of all calibers have diligently worked to find new and
better ways of winning.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>The greatest program ever written</title><link>http://karpoke.ignaciocano.com/2015/03/08/the-greatest-program-ever-written/</link><pubDate>Sun, 08 Mar 2015 13:31:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/03/08/the-greatest-program-ever-written/</guid><description>&lt;blockquote&gt;
&lt;p&gt;I’m a programmer. I write games. Games programmers get a lot of
respect, but none of them, not me, not Carmak, and not Abrash. None of
them deserve the honour which I want to bestow on David Horne. This is
because David Horne wrote the greatest program ever written: 1k chess
on the ZX81. David Horne is not an urban myth. David Horne achieved
what many would even now consider impossible. He wrote a chess game,
with AI, that ran on a poorly documented, buggy machine that contained
only 1k of memory.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>What are the chances of survival of individual chess pieces in average games?</title><link>http://karpoke.ignaciocano.com/2014/10/26/what-are-the-chances-of-survival-of-individual-chess-pieces-in-average-games/</link><pubDate>Sun, 26 Oct 2014 09:20:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/10/26/what-are-the-chances-of-survival-of-individual-chess-pieces-in-average-games/</guid><description>&lt;blockquote&gt;
&lt;p&gt;In case anyone’s wondering how I approached this as a programming
problem, a quick trick is to not get drawn into writing a whole
chessboard representation. Use a tool like pgn-extract to convert SAN
moves (e.g. ”Nc3”) to long algebraic moves (e.g. ”Nb1c3”) - since we
can safely assume all moves in the PGN are legal, this saves a lot of
effort implementing the rules of chess (although you still have to
handle castling and en passant carefully). » &lt;a href="http://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/"&gt;png-extract&lt;/a&gt; »
&lt;a href="https://github.com/ojb500/SurvivingPieces"&gt;SurvivingPieces&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>