<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game-Development on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/game-development/</link><description>Recent content in Game-Development on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Thu, 12 Mar 2015 21:48:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/game-development/index.xml" rel="self" type="application/rss+xml"/><item><title>How Video Game Breasts Are Made (And Why They Can Go Wrong)</title><link>http://karpoke.ignaciocano.com/2015/03/12/how-video-game-breasts-are-made-and-why-they-can-go-wrong/</link><pubDate>Thu, 12 Mar 2015 21:48:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/03/12/how-video-game-breasts-are-made-and-why-they-can-go-wrong/</guid><description>&lt;blockquote&gt;
&lt;p&gt;If you’ve played games that have breast physics, you’ve probably seen
how uncommon it is for games to show breasts that move like what they
actually are: bags of fat affected by gravity. Instead, it’s more
likely for a game to depict breasts as helium balloons that have minds
of their own. Certain games have failed at rendering realistic breasts
so widely that some people seem convinced that bad breast physics are
the result of sexism, or of an industry that likes to objectify women.
I’ve seen unfair conjecture about whether or not developers have ever
interacted with real-life breasts. I’ve seen people imply that
developers simply don’t know how to properly characterize women in
games, and that gaming’s ocean of unrealistic breasts is what happens
when we have so few women developing games.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>La ESI de Ciudad Real libera 4 libros sobre Desarrollo de Videojuegos</title><link>http://karpoke.ignaciocano.com/2012/08/01/la-esi-de-ciudad-real-libera-4-libros-sobre-desarrollo-de-videojuegos/</link><pubDate>Wed, 01 Aug 2012 10:06:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2012/08/01/la-esi-de-ciudad-real-libera-4-libros-sobre-desarrollo-de-videojuegos/</guid><description>&lt;blockquote&gt;
&lt;p&gt;La Escuela Superior de Informática de la Universidad de Castilla-La
Mancha ha liberado el material de la primera edición del Curso de
Experto en Desarrollo de Videojuegos. El material, compuesto por 4
libros de más de 1.200 páginas en total y múltiples ejemplos de código
fuente, se basa principalmente en tecnologías y estándares libres.
Casi la totalidad de los ejemplos del curso han sido desarrollados en
GNU/Linux. Puedes descargar los libros gratuitamente en la web del
curso (formato PDF), en EPUB o comprar los libros en papel. Los
ejemplos del libro se distribuye con licencia GPLv3 y el libro con
licencia Creative Commons BY NC ND&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>