<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Chess on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/chess/</link><description>Recent content in Chess on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Thu, 16 Jun 2022 21:38:45 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/chess/index.xml" rel="self" type="application/rss+xml"/><item><title>La aventura de crear desde cero un programa para jugar al ajedrez, explicada paso a paso</title><link>http://karpoke.ignaciocano.com/2022/06/16/la-aventura-de-crear-desde-cero-un-programa-para-jugar-al-ajedrez-explicada-paso/</link><pubDate>Thu, 16 Jun 2022 21:38:45 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2022/06/16/la-aventura-de-crear-desde-cero-un-programa-para-jugar-al-ajedrez-explicada-paso/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Sebastian Lage tiene este estupendo vídeo acerca de Chess AI*, que es un
resumen en 30 minutos sobre la creación de un programa que juega al
ajedrez desde cero. Está escrito en C# en el motor de Unity (el código
está&amp;hellip;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» @Alvy | &lt;a href="https://www.microsiervos.com/archivo/ordenadores/aventura-programa-ajedrez-desde-cero.html"&gt;microsiervos.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Historia del ajedrez, un juego de estrategia legendario</title><link>http://karpoke.ignaciocano.com/2020/11/07/historia-del-ajedrez-un-juego-de-estrategia-legendario/</link><pubDate>Sat, 07 Nov 2020 13:56:39 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2020/11/07/historia-del-ajedrez-un-juego-de-estrategia-legendario/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Historia del ajedrez, un juego de estrategia legendario&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Ancient Origins Reconstructing the story of humanity | &lt;a href="https://www.ancient-origins.es/noticias-general-historia-tradiciones-antiguas/historia-ajedrez-un-juego-estrategia-legendario-parte-i-002873"&gt;ancient-origins.es&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Una bonita leyenda sobre el origen del ajedrez</title><link>http://karpoke.ignaciocano.com/2020/07/02/una-bonita-leyenda-sobre-el-origen-del-ajedrez/</link><pubDate>Thu, 02 Jul 2020 22:29:01 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2020/07/02/una-bonita-leyenda-sobre-el-origen-del-ajedrez/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Una bonita leyenda sobre el origen del ajedrez, que trata sobre un rey
indio que perdió a su hijo en una batalla y que comprendió todo frente
al tablero&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Curistoria | &lt;a href="https://www.curistoria.com/2020/06/una-bonita-leyenda-sobre-el-origen-del-ajedrez.html"&gt;curistoria.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>A Map Of The Most Common Paths For All 32 Chess Pieces</title><link>http://karpoke.ignaciocano.com/2015/06/04/a-map-of-the-most-common-paths-for-all-32-chess-pieces/</link><pubDate>Thu, 04 Jun 2015 17:34:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/06/04/a-map-of-the-most-common-paths-for-all-32-chess-pieces/</guid><description>&lt;blockquote&gt;
&lt;p&gt;There are just 32 pieces on a chessboard, but the number of patterns
in which those pieces can move in the course of an individual game are
astronomical. Still, as these maps show, despite all those different
possibilities, each piece has a pretty clear pattern behind it. The
maps, which track the most common trajectories of each chess piece,
are the works of Steve Tung. Tung explained the process behind the
maps to io9, noting that each map represents condensed data from over
2 million individual games of chess.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>Cómo la Dama se convirtió en la pieza más poderosa del Ajedrez</title><link>http://karpoke.ignaciocano.com/2015/05/30/como-la-dama-se-convirtio-en-la-pieza-mas-poderosa-del-ajedrez/</link><pubDate>Sat, 30 May 2015 08:56:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/05/30/como-la-dama-se-convirtio-en-la-pieza-mas-poderosa-del-ajedrez/</guid><description>&lt;blockquote&gt;
&lt;p&gt;La Dama en el Ajedrez no siempre tuvo los movimientos que tiene hoy,
de hecho esta figura femenina ni siquiera existía en el tablero. Esta
es la historia de como la Dama del Ajedrez se convirtió en la pieza
más poderosa.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Gabriela González | &lt;a href="http://hipertextual.com/2015/05/dama-del-ajedrez"&gt;hipertextual.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>How Chess Has Changed Over The Last 150 Years</title><link>http://karpoke.ignaciocano.com/2015/05/29/how-chess-has-changed-over-the-last-150-years/</link><pubDate>Fri, 29 May 2015 18:45:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/05/29/how-chess-has-changed-over-the-last-150-years/</guid><description>&lt;blockquote&gt;
&lt;p&gt;The rules of chess have remained consistent since the early 19th
Century, but that doesn’t mean our approach to the game has stayed the
same. Here are some intriguing and surprising ways the Game of Kings
has changed its shape over the past 150 years. The history of chess
dates back 1,500 years, but it wasn’t until the introduction of
competitive chess in 1834 that the rules were solidified. Since that
time, players of all calibers have diligently worked to find new and
better ways of winning.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>Coder creates smallest chess game for computers</title><link>http://karpoke.ignaciocano.com/2015/01/30/coder-creates-smallest-chess-game-for-computers/</link><pubDate>Fri, 30 Jan 2015 17:11:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/01/30/coder-creates-smallest-chess-game-for-computers/</guid><description>&lt;blockquote&gt;
&lt;p&gt;A French coder has developed what is thought to be the smallest-sized
chess computer program. BootChess is only 487 bytes in size, and the
code can be run on Windows, Mac OS X and Linux computers. That makes
it smaller than 1K ZX Chess - a Sinclair ZX81 computer game, which
contained 672 bytes of code and had held the record for 33 years.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Leo Kelion | &lt;a href="http://www.bbc.com/news/technology-31028787"&gt;bbc.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>What are the chances of survival of individual chess pieces in average games?</title><link>http://karpoke.ignaciocano.com/2014/10/26/what-are-the-chances-of-survival-of-individual-chess-pieces-in-average-games/</link><pubDate>Sun, 26 Oct 2014 09:20:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/10/26/what-are-the-chances-of-survival-of-individual-chess-pieces-in-average-games/</guid><description>&lt;blockquote&gt;
&lt;p&gt;In case anyone’s wondering how I approached this as a programming
problem, a quick trick is to not get drawn into writing a whole
chessboard representation. Use a tool like pgn-extract to convert SAN
moves (e.g. ”Nc3”) to long algebraic moves (e.g. ”Nb1c3”) - since we
can safely assume all moves in the PGN are legal, this saves a lot of
effort implementing the rules of chess (although you still have to
handle castling and en passant carefully). » &lt;a href="http://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/"&gt;png-extract&lt;/a&gt; »
&lt;a href="https://github.com/ojb500/SurvivingPieces"&gt;SurvivingPieces&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>