<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Cgi on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/cgi/</link><description>Recent content in Cgi on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Sat, 31 May 2014 20:58:00 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/cgi/index.xml" rel="self" type="application/rss+xml"/><item><title>The Forgotten History Of CGI</title><link>http://karpoke.ignaciocano.com/2014/05/31/the-forgotten-history-of-cgi/</link><pubDate>Sat, 31 May 2014 20:58:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2014/05/31/the-forgotten-history-of-cgi/</guid><description>&lt;blockquote&gt;
&lt;p&gt;The roots of CGI lie in the first mechanical aids to drawing and
painting. The earliest of these were developed to help solve a problem
every artist has found to be sticky: perspective. Before the
introduction of geometric perspective, the realistic depiction of
nature was not one of the purposes of art. Instead, artists chose the
size and position of objects in a picture by their relative importance
to one another. A distant castle might appear to be larger than one in
the foreground simply because it was considered more important.&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>