<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Assembly on Karpoke - Just Another Blog</title><link>http://karpoke.ignaciocano.com/tags/assembly/</link><description>Recent content in Assembly on Karpoke - Just Another Blog</description><generator>Hugo -- 0.167.0</generator><language>es</language><lastBuildDate>Fri, 16 Jun 2023 13:28:47 +0100</lastBuildDate><atom:link href="http://karpoke.ignaciocano.com/tags/assembly/index.xml" rel="self" type="application/rss+xml"/><item><title>El desensamblado completo de la ROM del Spectrum en 241 páginas explicado con todo lujo de detalles</title><link>http://karpoke.ignaciocano.com/2023/06/16/el-desensamblado-completo-de-la-rom-del-spectrum-en-241-paginas-explicado-con-to/</link><pubDate>Fri, 16 Jun 2023 13:28:47 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2023/06/16/el-desensamblado-completo-de-la-rom-del-spectrum-en-241-paginas-explicado-con-to/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Este trabajo titulado El desensamblado completo de la ROM del Spectrum
es como su propio nombre indica una documentación completa de los 16 KB
de la ROM del Sinclair Spectrum, mítico microordenador familiar donde
los haya de la época de los&amp;hellip;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» @Alvy | &lt;a href="https://www.microsiervos.com/archivo/ordenadores/desensamblado-completo-rom-spectrum-explicado-detalles.html"&gt;microsiervos.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>¿Por qué enseñar a programar en ensamblador?</title><link>http://karpoke.ignaciocano.com/2022/11/08/por-que-ensenar-a-programar-en-ensamblador/</link><pubDate>Tue, 08 Nov 2022 09:35:05 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2022/11/08/por-que-ensenar-a-programar-en-ensamblador/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Motivos principales por los que enseño a desarrollar #videojuegos en
#ensamblador en la Universidad de Alicante. Las clases son de 3º y 4º
curso de los Grados en Ingeniería Informática e Ingeniería Multimedia.
También explico los motivos para elegir #Amstrad CPC como máquina de…&lt;/p&gt;
&lt;/blockquote&gt;
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&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/deMrt_3hkIw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;» Profesor Retroman | &lt;a href="https://www.youtube.com/watch?v=deMrt_3hkIw"&gt;youtube.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Un paseo por el ensamblador de RISC-V</title><link>http://karpoke.ignaciocano.com/2022/08/28/un-paseo-por-el-ensamblador-de-risc-v/</link><pubDate>Sun, 28 Aug 2022 11:04:52 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2022/08/28/un-paseo-por-el-ensamblador-de-risc-v/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Un paseo por el ensamblador de RISC-V&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» blog.adrianistan.eu | &lt;a href="https://blog.adrianistan.eu/paseo-ensamblador-risc-v-64"&gt;blog.adrianistan.eu&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Coder creates smallest chess game for computers</title><link>http://karpoke.ignaciocano.com/2015/01/30/coder-creates-smallest-chess-game-for-computers/</link><pubDate>Fri, 30 Jan 2015 17:11:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2015/01/30/coder-creates-smallest-chess-game-for-computers/</guid><description>&lt;blockquote&gt;
&lt;p&gt;A French coder has developed what is thought to be the smallest-sized
chess computer program. BootChess is only 487 bytes in size, and the
code can be run on Windows, Mac OS X and Linux computers. That makes
it smaller than 1K ZX Chess - a Sinclair ZX81 computer game, which
contained 672 bytes of code and had held the record for 33 years.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;» Leo Kelion | &lt;a href="http://www.bbc.com/news/technology-31028787"&gt;bbc.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Prince of persia code review</title><link>http://karpoke.ignaciocano.com/2013/06/15/prince-of-persia-code-review/</link><pubDate>Sat, 15 Jun 2013 23:06:00 +0100</pubDate><guid>http://karpoke.ignaciocano.com/2013/06/15/prince-of-persia-code-review/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Even though it is the Apple II version written in 6502 assembly
language, it was a pleasant experience to dive in the code of that
mythical game: As usual there were many fascinating sofware wizardries
to discover.&lt;/p&gt;
&lt;p&gt;The Apple II apparent poor environment for game programming was
actually ground to unmatched innovation and creativity : From
self-modifying code, in-house bootloader, clever floppy disc format to
skewing lookup tables: Prince Of Persia features engineering treasures
in every modules.&lt;/p&gt;
&lt;/blockquote&gt;</description></item></channel></rss>