How Chess Has Changed Over The Last 150 Years

The rules of chess have remained consistent since the early 19th Century, but that doesn’t mean our approach to the game has stayed the same. Here are some intriguing and surprising ways the Game of Kings has changed its shape over the past 150 years. The history of chess dates back 1,500 years, but it wasn’t until the introduction of competitive chess in 1834 that the rules were solidified. Since that time, players of all calibers have diligently worked to find new and better ways of winning. ...

May 29, 2015 · 1 min · 92 palabras · Nacho Cano

LogJam — This new encryption glitch puts Internet users at risk

After HeartBleed, POODLE and FREAK encryption flaws, a new encryption attack has been emerged over the Internet that allows attackers to read and modify the sensitive data passing through encrypted connections, potentially affecting hundreds of thousands of HTTPS-protected sites, mail servers, and other widely used Internet services. A team of security researchers has discovered a new attack, dubbed Logjam, that allows a man-in-the-middle (MitM) to downgrade encrypted connections between a user and a Web or email server to use extremely weaker 512-bit keys which can be easily decrypted. ...

May 20, 2015 · 1 min · 93 palabras · Nacho Cano

Initializing and Managing Services in Linux: Past, Present and Future

One of the most crucial pieces of any UNIX-like operating system is the init dæmon process. In Linux, this process is started by the kernel, and it’s the first userspace process to spawn and the last one to die during shutdown. During the history of UNIX and Linux, many init systems have gained popularity and then faded away. In this article, I focus on the history of the init system as it relates to Linux, and I talk about the role of init in a modern Linux system. I also relate some of the history of the System V Init (SysV) scheme, which was the de facto standard for many Linux distributions for a long time. Then I cover a couple more modern approaches to system initialization, such as Upstart and systemd. Finally, I pay some attention to how things work in systemd, as this seems to be the popular choice at the moment for several of the largest distributions. ...

May 20, 2015 · 1 min · 165 palabras · Nacho Cano

The Twelve-Factor App

In the modern era, software is commonly delivered as a service: called web apps, or software-as-a-service. The twelve-factor app is a methodology for building software-as-a-service apps that: Use declarative formats for setup automation, to minimize time and cost for new developers joining the project; Have a clean contract with the underlying operating system, offering maximum portability between execution environments; Are suitable for deployment on modern cloud platforms, obviating the need for servers and systems administration; Minimize divergence between development and production, enabling continuous deployment for maximum agility; And can scale up without significant changes to tooling, architecture, or development practices. The twelve-factor methodology can be applied to apps written in any programming language, and which use any combination of backing services (database, queue, memory cache, etc). ...

May 18, 2015 · 1 min · 128 palabras · Nacho Cano

Las matemáticas explican por qué no puedes ganar al Tetris hagas lo que hagas

“La única forma de ganar es no jugar”. Tom Murphy, programador, creó en 2013 un programa que era capaz de aprender a jugar a Super Mario Bros de forma que en sucesivas partidas conseguía salvar los distintos obstáculos que se encontraba el personaje hasta ganar el juego. Cuando enfrentó su software al Tetris, sin embargo, Murphy se encontró con que no había victoria posible. » R. Pérez | elconfidencial.com

May 5, 2015 · 1 min · 69 palabras · Nacho Cano

Cómo tu traidor cerebro te hace gastar dinero en los juegos freeplay

El cerebro es un órgano fascinante y relativamente desconocido para la ciencia (y para muchos que tienen uno y lo usan poco, pero eso es otra historia) y es capaz de cosas realmente increíbles, como por ejemplo ser consciente de si mismo, pero sin embargo también tiene un buen número de defectos que permite engañarlo de una manera relativamente fácil. Las desarrolladoras lo saben y muchas de ellas se aprovechan de ellas, pervirtiendo un modelo como el free-to-play que podría tener enormes virtudes y convirtiéndolo en una máquina sacacuartos del Lado Oscuro. ...

May 3, 2015 · 1 min · 97 palabras · Nacho Cano

Mechanical LEGO Display Is Another Level Of Awesomeness

You don’t often see clever builds like this Technic Dot Matrix Display by AncientJames from New Zealand. As the reel starts rolling, the patterns on the cards inside correspond with the patterns on the display and can show anything that fits into a 5x5 square. The creator’s video is titled, “Everything is awesome”. Well, this build certainly is! » Gergo Vas | kotaku.com

May 3, 2015 · 1 min · 63 palabras · Nacho Cano

The Locksmith Who Picked Two “Unbeatable” Locks and Ended the Era of “Perfect Security”

The pursuit of lock-picking is as old as the lock, which is itself as old as civilization. But in the entire history of the world, there was only one brief moment, lasting about 70 years, where you could put something under lock and key—a chest, a safe, your home—and have complete, unwavering certainty that no intruder could get to it. This is a feeling that security experts call “perfect security.” Since we lost perfect security in the 1850s, it has remained elusive. Despite tremendous leaps forward in security technology, we have never been able to get perfect security back. ...

May 3, 2015 · 1 min · 104 palabras · Nacho Cano

50 años de la ley de Moore, quizás la ”ley” más incomprendida de la tecnología

El 19 de abril de 1965, Gordon Earle Moore publicaba una editorial en la revista Electronics que cambió el cómo entendíamos la tecnología. En ella aseguraba que la complejidad de los circuitos integrados se duplicaría cada año (luego se modificó para fijar el periodo de dos años), a la vez que los precios y costes de fabricación se verían reducidos. Cincuenta años después conocemos esta afirmación como la Ley de Moore, un exponente de la tecnología que se ha ido cumpliendo generación tras generación, pero con muchas dudas al respecto. ...

April 19, 2015 · 1 min · 110 palabras · Nacho Cano

The Visual 6502

A complete simulation of the 6502 processor (used in the Commodore 64, Apple ][ and the NES). » visual6502.org

April 8, 2015 · 1 min · 19 palabras · Nacho Cano